Toying
With Technologysm
Tightrope Walker
Goal:
Problem:
You
are part of an engineering consulting company that designs amusement park rides.
Adventureland has just hired your company to create, build and test a new
addition.
Your
challenge is to build a tightrope walker. There will be rope going from one side of the classroom to
the other. The rope will have five
randomly placed black pieces of tape on it.
When your ride has reached its final destination (the fifth piece of
tape), there needs to be a signal that indicates to the riders that the ride is
over.
Teams
of 2 engineers
Regulations:
One
Robolab Kit
No non-LEGOŽ pieces
No human intervention
Time: Five hours, then demonstrate
FOR
THE ASSIGNMENT:
5
pts -Sketch
Sketch needs to be detailed
Must
be initialed by a Professor or TA before building
Needs
to be handed in with Questions
15
pts -Questions
1. Successes?
2. Problems?
3. What would you do differently if you did this again?
4. What concepts could be taught out of this activity?
5.
How would you use the tightrope walker activity within your specialization?
(Also,
include a specific grade level, one that you could teach.)
6. What type of engineer
would work on this project? Why?
10
pts - Build
0 pts: did not
participate
3 pts: device was not completed
5-6
pts: device does not work, but put forth an effort
7 pts: device was not reliable; device worked but not work the way
the
builder intended
8-9 pts: device was a success but the design was not an original
(ex: basic
10 pts: device was a success; original design